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Nino Kuni 1 : textures studies

I worked on some studies from Nino Kuni 1, a game made by LvL5 and Ghibli studio.
I really enjoyed working on it to find a way to create kind of hand-paint feeling with Substance Designer.
It was a good project to practice some new stuff in Designer, like node creation, clean graph and a bit of optimisation. Same on Unreal Engine, to continue some learn process in it by creating basic shader with rimlight, water foam shader etc

Hope you are enjoying what you see, and now, I am ready for a new project! :D
And it's the first time I am posting as Team:Salty, a team coop with Tangi as Freelance artist :)
https://www.artstation.com/bodio

And a Special thx and big-up to master Vincent :p
https://www.artstation.com/vincentderozier

Ground underwater

Ground underwater

Ground principal

Ground principal

Wall trims

Wall trims

Wall principal

Wall principal

Wall master

Wall master

Wall stucco

Wall stucco

Unreal Engine small scene

Unreal Engine small scene

small tips that my master gave me with slope blur , and I decided to make my own version in a node, with his name (♥)

small tips that my master gave me with slope blur , and I decided to make my own version in a node, with his name (♥)