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Immortals Fenyx Rising : Frescoes and Concept

Hello!

I present you some of my works on immortals fenyx rising, really glad and love to be part of this new IP at Ubisoft.
It was such a pleasure to be part of the core team at the beginning of the project as a modeler (vegetation) and texture artist.
We worked so hard to find a good way to create nice animé/Ghibli feeling in our works. I enjoyed so much to be part of this and making some R&D for first pass on vegetations, clutters and texturing.

As a senior env artist, I worked at beginning on clutters ( grass ), bushes and trees for all biomes in a big first pass (modeling/texturing), and I switched as texture artist on all Tartaturs dungeon ( the violet/blue lvls) where I created all textures, some props and tiles.
I also worked on some world texture like the gold dungeon puzzle.

During this one year project, I learnt a lot and I always hope that this game bring something new and fresh for Ubisoft.

I want to thx the amazing team here :

Lead Textures :
Big shout-out for my good friend Vincent Derozier, thx a lot for all your hardwork and you support :)
https://www.artstation.com/vincentderozier

Textures Artist (and some props) :

https://www.artstation.com/oliver87

-Dimitri Alexis

https://www.artstation.com/pfleau

https://www.artstation.com/caroc

https://www.artstation.com/claudegosselin